1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
use serde::Deserialize;
use crate::sim::cell_manager::sim::{PostUpdateAction, UpdateCtx};
pub mod fire;
pub mod gas;
pub mod liquid;
pub mod powder;
#[repr(u8)]
#[derive(Clone, Copy, PartialEq, Eq, Debug, Deserialize)]
pub enum MaterialId {
Void = 0,
Sand,
Wood,
Water,
Fire,
Smoke,
Steel,
Tnt,
Cloth,
}
#[repr(u8)]
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum MaterialForm {
Void,
Gas,
Liquid,
Powder,
Solid,
}
pub struct MaterialDef {
pub name: &'static str,
pub color: (u8, u8, u8, u8),
pub density: u8,
pub form: MaterialForm,
pub sim_update: Option<fn(ctx: &mut UpdateCtx) -> PostUpdateAction>,
}
static MATERIALS: [MaterialDef; 9] = [
MaterialDef {
name: "Void",
color: (0x00, 0x00, 0x00, 0x00),
density: 0,
// form usually but not always determines the update fn
form: MaterialForm::Void,
sim_update: None,
},
MaterialDef {
name: "Sand",
color: (0xDE, 0xCB, 0x85, 0xFF),
density: 50,
form: MaterialForm::Powder,
sim_update: Some(powder::sim_update),
},
MaterialDef {
name: "Wood",
color: (0x66, 0x39, 0x31, 0xFF),
density: 60,
form: MaterialForm::Solid,
sim_update: None,
},
MaterialDef {
name: "Water",
color: (0x38, 0xA9, 0xFF, 0xFF),
density: 40,
form: MaterialForm::Liquid,
sim_update: Some(liquid::sim_update),
},
// TODO this is not a material
MaterialDef {
name: "Fire",
color: (0xFC, 0x66, 0x00, 0xAA),
// for now this matches wood
density: 50,
form: MaterialForm::Gas,
sim_update: Some(fire::sim_update),
},
MaterialDef {
name: "Smoke",
color: (0x32, 0x35, 0x36, 0xAA),
density: 15,
form: MaterialForm::Gas,
sim_update: Some(gas::sim_update),
},
MaterialDef {
name: "Steel",
color: (0x60, 0x60, 0x60, 0xFF),
density: 150,
form: MaterialForm::Solid,
sim_update: None,
},
MaterialDef {
name: "TNT",
color: (0xA6, 0x34, 0x23, 0xFF),
density: 55,
form: MaterialForm::Solid,
sim_update: None,
},
MaterialDef {
name: "Cloth",
color: (0x23, 0x27, 0x63, 0xFF),
density: 25,
form: MaterialForm::Solid,
sim_update: None,
},
];
impl MaterialId {
pub const ALL: [MaterialId; 9] = [
MaterialId::Void,
MaterialId::Sand,
MaterialId::Wood,
MaterialId::Water,
MaterialId::Fire,
MaterialId::Smoke,
MaterialId::Steel,
MaterialId::Tnt,
MaterialId::Cloth,
];
#[inline]
pub fn def(self) -> &'static MaterialDef {
&MATERIALS[self as usize]
}
pub fn from_index(idx: u8) -> MaterialId {
MaterialId::ALL[idx as usize]
}
}
|