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use crate::sim::cell::materials::MaterialId;
#[derive(Clone, Copy)]
pub struct Cell {
pub material: MaterialId,
pub flags: u8,
pub data: u16,
}
impl Cell {
const FLAG_PARITY: u8 = 0b0000_0001;
const FLAG_RB: u8 = 0b0000_0010;
#[inline]
pub fn parity(self) -> u8 {
self.flags & Self::FLAG_PARITY
}
#[inline]
pub fn flip_parity(&mut self) {
self.flags ^= Self::FLAG_PARITY;
}
#[inline]
pub fn match_parity(&mut self, seqno: u64) {
let parity = seqno % 2 != 0;
if parity {
self.flags |= Self::FLAG_PARITY;
} else {
self.flags = self.flags & !Self::FLAG_PARITY
}
}
#[inline]
pub fn rb(self) -> bool {
self.flags & Self::FLAG_RB == 1
}
pub fn set_rb(&mut self, rb: bool) {
if rb {
self.flags |= Self::FLAG_RB
} else {
self.flags = self.flags & !Self::FLAG_RB
}
}
}
impl Cell {
pub fn void() -> Cell {
Cell {
material: MaterialId::Void,
flags: 0,
data: 0,
}
}
pub fn from_material(material: MaterialId) -> Cell {
Cell {
material,
flags: 0,
data: 0,
}
}
}
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