1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
use crate::{Config, Input, sim::cell_sim::world::World};
pub fn create_compute_combined_overlay_offset(
world: &World,
config: &Config,
input: &Input,
) -> impl Fn(i32, i32) -> (u8, u8, u8, u8) {
puffin::profile_function!();
// TODO fix this move?
move |pixel_x: i32, pixel_y: i32| {
// could allow negative offsets too
let mut offset: (u8, u8, u8, u8) = (0x00, 0x00, 0x00, 0x00);
// // bounds
// // left
// let xl = -((board.get_game_width() / 2 + 1) as i32);
// // right
// let xu = (board.get_game_width() / 2 + 1) as i32;
// // bottom
// let yl = -((board.get_game_height() / 2 + 1) as i32);
// // top
// let yu = (board.get_game_height() / 2 + 1) as i32;
// if ((pixel_x == xl || pixel_x == xu) && (pixel_y <= yu && pixel_y >= yl))
// || (pixel_y == yl || pixel_y == yu) && (pixel_x <= xu && pixel_x >= xl)
// {
// offset.0 = offset.0.saturating_add(0xFF);
// offset.1 = offset.1.saturating_add(0xFF);
// offset.2 = offset.2.saturating_add(0xFF);
// }
// // grid
// if pixel_x % 30 == 0 || pixel_y % 30 == 0 {
// offset.0 = offset.0.saturating_add(0x10);
// offset.1 = offset.1.saturating_add(0x10);
// offset.2 = offset.2.saturating_add(0x10);
// }
// // brush/selection
// if input.last_mouse_pos_on_board.is_some_and(|p| {
// ((pixel_x - p.0).pow(2) + (pixel_y - p.1).pow(2)) < (config.brush_radius as i32).pow(2)
// }) {
// offset.0 = offset.0.saturating_add(0x82);
// offset.1 = offset.1.saturating_add(0xA1);
// offset.2 = offset.2.saturating_add(0xAD);
// }
return offset;
}
}
|