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use crate::sim::sim::UpdateCtx;
mod sand;
mod water;
#[repr(u8)]
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum MaterialId {
Void = 0,
Sand,
Wood,
Water,
}
pub struct MaterialDef {
pub name: &'static str,
pub color: [u8; 4],
pub density: u8,
pub sim_update: Option<fn(ctx: &mut UpdateCtx) -> ()>,
}
static MATERIALS: [MaterialDef; 4] = [
MaterialDef {
name: "Void",
color: [0x00, 0x00, 0x00, 0xFF],
density: 0,
sim_update: None,
},
MaterialDef {
name: "Sand",
color: [0xDE, 0xCB, 0x85, 0xFF],
density: 50,
sim_update: Some(sand::sim_update),
},
MaterialDef {
name: "Wood",
color: [0x85, 0x56, 0x1D, 0xFF],
density: 50,
sim_update: None,
},
MaterialDef {
name: "Water",
color: [0x38, 0xA9, 0xFF, 0xFF],
density: 40,
sim_update: Some(water::sim_update),
},
];
impl MaterialId {
pub const ALL: [MaterialId; 4] = [
MaterialId::Void,
MaterialId::Sand,
MaterialId::Wood,
MaterialId::Water,
];
#[inline]
pub fn def(self) -> &'static MaterialDef {
&MATERIALS[self as usize]
}
}
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