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use rapier2d::prelude;
use crate::sim::{
cell::{cell::Cell, materials::MaterialId},
lib::marching_squares::Marchable,
};
pub struct RbEntity {
pub id: u32,
pub width: i32,
pub height: i32,
pub cells: Vec<Cell>,
pub rb_parent: prelude::RigidBodyHandle,
}
impl RbEntity {
#[inline]
pub fn get_cell_at_local_position(&self, x: u8, y: u8) -> Cell {
self.cells[x as usize + y as usize * self.width as usize]
}
#[inline]
pub fn set_cell_at_local_position(&mut self, x: u8, y: u8, cell: Cell) {
self.cells[x as usize + y as usize * self.width as usize] = cell;
}
}
impl Marchable for RbEntity {
fn occupied(&self, x: i32, y: i32) -> bool {
if x < 0 || x >= self.width || y < 0 || y >= self.height {
false
} else {
self.get_cell_at_local_position(x as u8, y as u8).material != MaterialId::Void
}
}
fn size(&self) -> (i32, i32) {
(self.width, self.height)
}
}
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