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| author | Kai Stevenson <kai@kaistevenson.com> | 2022-12-01 23:49:25 -0800 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2022-12-01 23:49:25 -0800 |
| commit | ef86ae01c852d79555606ca59af17a07287346d1 (patch) | |
| tree | dda47859be72037cf06af414552b1a9c228da8f9 | |
| parent | fcf95bcc01558d88f93152166ac9e2cbc700444b (diff) | |
started pawn capture mechanics
| -rw-r--r-- | chess.c | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -97,6 +97,10 @@ int in_board(vector_t position) { int is_empty(int board[8][8], vector_t position) { return board[position.mx][position.my] == 0; } +int get_owner(int board[8][8], vector_t position) { + +} +int vectorp_t get_moves(int board[8][8], vector_t position, piece_t piece) { vector_t* moves = malloc(27 * sizeof(vector_t)); int moveCount = 0; @@ -113,6 +117,8 @@ vectorp_t get_moves(int board[8][8], vector_t position, piece_t piece) { } } } + vector_t captureL = init_vector(position.mx - 1, position.my - 1); + if(in_board(captureL) && return init_vectorp(moves, moveCount); } else if(piece == pawn + 6) { |
