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#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <sys/ioctl.h>
#include <string.h>
#include <time.h>

#include "tetris.h"
#include "conio.h"
#include "vector.h"
#include "block.h"
#define UNUSED(x) (void)(x)

volatile sig_atomic_t g_int_ctrl_c = 0;
int g_score = 0;

void interrupt_handler(int sig) {
	UNUSED(sig);
	g_int_ctrl_c = 1;
}

void parse_args(int argc, char **argv) {

}

void display_game(void) {
}

int main (int argc, char **argv) {
	int width;
	int height;
	volatile int *last_input = calloc(1, sizeof(int));
	int *cancellation_token = calloc(1, sizeof(int));
	struct winsize win;
	struct timespec time;

	/* store arguments in global variables */	
	parse_args(argc, argv);

	/* get dimensions of board */	
	ioctl(fileno(stdout), TIOCGWINSZ, &win);
	width = (int)(win.ws_col);
	height = (int)(win.ws_row);

	/* handle SIGINT interrupts */
	signal(SIGINT, interrupt_handler);

	/* Hide cursor */
	print("\033[?251");

	/* prepare thread for getting input and accepting cancellation */
	thread_arg_t *thread_arg = malloc(sizeof(thread_arg_t));
	thread_arg->ret = (void *)last_input;
	thread_arg->cancellation_token = cancellation_token;

	/* Game Loop */
	while (1) {
		if (g_int_ctrl_c) {
			goto EXIT;
		}
		display_game();
	}

EXIT:
	/* cancel thread */
	*cancellation_token = 1;
	printf("%sGame over! Your score was: %d%s\n", RED, g_score, COLOR_RESET);
	/* unhide cursor */
	printf("\033[?25h");

	/* free some values */
	free(cancellation_token);
	free((int *)last_input);
	return 0;
}