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| -rw-r--r-- | LICENSE | 21 | ||||
| -rw-r--r-- | README | 8 |
2 files changed, 29 insertions, 0 deletions
@@ -0,0 +1,21 @@ +MIT License + +Copyright (c) [2022] [Kai N. Stevenson] + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. @@ -0,0 +1,8 @@ +Compile ttt.c in whatever manner you like, and run it. Enter coordinates in the form a2, or 1c to select your move. +The minimax AI will perform a tree search to determine its move. The AI will never lose, and may win if you make a mistake. +The AI is limited in the sense that it assumes you will play perfectly. It will not attempt to trick you into playing a poor move. + +If you wish to modify the code, it should be fairly self-explanatory. There is an array named get_move_ptrs which is defined in main(). This array gives pointers to functions that get input. +When an X is to be placed, the function pointed to by get_move_ptrs[0] is called. When a Y is to be placed, get_move_ptrs[1]. +To have two human players play against each other, replace each pointer with user_input_pos. For two minimax bots, ai_input_pos. +To implement a new AI model or new player interface, simply define a function accepting a 2d array (the current board state) and an int (the player whose turn it is). This function must return an int*, with the X coordinate of the move in [0] and the Y coordinate in [1]. |
